Will And Determinism Philosophy Home Page

"Free Will and Determinism in Seventeenth-Century Philosophy," The Routledge Companion to Seventeenth-Century Philosophy, ed. Dan Kaufman (Routledge, 2017), 117-142 With Matthew Shea, "God, Evil and ...

Achieving bit-for-bit determinism across different GPU architectures is EXTREMELY hard, if not completely impossible. In my experience, training a model on an a100 vs v100 for example with the same hyperparameters, seeds, etc... can and more often than not will yield different results.

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According to the accepted answer to floating point processor non-determinism?, C++ floating point is not non-deterministic. The same sequence of instructions will give the same results.

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The specified version string contains wildcards, which are not compatible with determinism. Either remove wildcards from the version string, or disable determinism for this compilation

29 TL;DR Non-determinism for a priori deterministic operations come from concurrent (multi-threaded) implementations. Despite constant progress on that front, TensorFlow does not currently guarantee determinism for all of its operations. After a quick search on the internet, it seems that the situation is similar to the other major toolkits.

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In C# WinForms desktop application, according The specified version string contains wildcards, which are not compatible with determinism I've to change True to false in myproj.csproj
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Can floats that the tensors are made of be fully deterministic? :) For "full determinism" there would have to be a KV cache on their side. It might be possible to implement it yourself (depending on your scenario) to achieve what you are looking for.

Non-determinism can also be caused by accidentally using different FP rounding modes, though if I understood correctly this is mostly a solved issue. I've also gotten the impression that SSE (2) instructions do not suffer from the truncation issue, as they perform all floating point arithmetic in 32- or 64-bit without a higher precision register.

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