The following origins are not available when creating an empire. However, most of them are playable by changing empires via loading in multiplayer or after a game-over or Cosmogenesis victory.
Distant Origin is a mod that expands on the Lost Colony and Remnant origins, and adds several more as well. Players can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs.
Three New Origins Evolutionary Predators: Push the boundaries of Species Traits by unlocking and combining unique phenotype abilities to craft the ultimate adaptive empire.
First Contact offers a set of new origins and mechanics that give players the chance to tell stories about their civilizations’ early encounters with visitors from the stars — ones that may not have come in peace!
Origins determine the circumstances behind the empire’s rise to power and can affect starting conditions or events in the home system. Most simply alter the state of the home world and distribution of pops, but some even start with a pre-existing diplomatic arrangement with other empires.
Developer diaries 2025-04-15 - Console diary #76 - Quality of Life update and the future 2024-12-06 - Console diary #75 - Console Porting Process & Preliminary Patch Notes 2024-11-29 - Console diary #74 - Console Edition Next Steps 2024-11-19 - Console diary #73 - Free Patch Features 2024-11-15 - Console diary #72 - Civics and Origins
A few discoveries are located in unique systems or created by origins, special projects, events or other discoveries, but the majority are randomly generated and can be found anywhere.