The Orks, also called Greenskins, are a savage, warlike, green-skinned species of bestial, asexual humanoids who are spread all across the galaxy. They are unique among the intelligent xenos species known to Mankind in that they possess the physiological features of both animals and fungi.
Orks are the dominant subspecies of the Orkoids, which includes the smaller Gretchin and Snotlings. Although their society is entirely primitive and brutal, the Orkoid race is also the most successful species in the whole Galaxy, outnumbering possibly every other race.
They are the Orks – the toughest, meanest fighters in a universe of unending war. Their rampages set entire sectors aflame and crush aeons of history under the pounding of a million charging boots. Here’s everything you need to know if you’re thinking of starting an army of these bloodthirsty brawlers. New to the world of Warhammer 40,000?
The mainstay of any Orks force, from the largest Waaagh! to the smallest kill team, Ork Boyz are amongst the most naturally gifted warriors in the galaxy. They’re mean, tough, and never know when to give up!
On the following pages you will find several ORKS Detachments you can select from, as described in the Core Rules (see the Select Detachment Rules step). If you are playing a Crusade battle, see the equivalent step in the Mustering a Crusade Army section of the main Crusade rules.
The Orks are a brutish and resilient faction in the Warhammer 40,000 universe, known for their green skin, immense size, and love for violence.They are a race of genetically engineered warriors born from spores, thriving in the chaos of battle.