Jesper Juul

Jesper Juul NEW book OUT on ! Read about or order the book. Latest blog posts Half-Real in complex Chinese: 電玩的本質 Apply for the Visual Game & Media Design program by March 1st! Víctor Navarro-Remesal’s new book “Zen and Slow Games”

Jesper Juul, Albert Dang & Kan Yang Li: "The Suicide Game". Poster at the DiGRA conference, Tokyo Japan, September 2007. August 2016: Poster, with Jason Begy, "Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback". 1st International Joint Conference of DiGRA and FDG, Dundee 2016. "What is the Casual in Casual Games?"

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Report for the Interreg project. Emil Lundedal Hammar, Michael S. Debus, Jesper Juul, Alessandro Canossa. Johannes Pfau, Michael Debus, Jesper Juul, Emil Lundedal Hammar, Alessandro Canossa & Magy Seif El-Nasr: "Predicting Success Factors of Video Game Titles and Companies". In Entertainment Computing – ICEC 2022, ed. Barbara Göbl et al..

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Jesper Juul: "The Open and the Closed: Game of emergence and games of progression". In Computer Games and Digital Cultures Conference Proceedings, edited by Frans Mäyrä, 323-329.

Jesper Juul: The Open and the Closed - Games of Emergence and Games of ...

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Yet we plow on. Jesper Juul's new book is exactly the sharp examination of failure I need to keep myself from stabbing my eyes out when I get frustrated.” — Jamin Warren, Founder, Kill Screen “In The Art of Failure, Jesper Juul explores an interesting idea and asks provocative questions.

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I am Jesper Juul, a video game theorist and occasional game developer. I am an associate Professor at The Royal Danish Academy of Architecture, Design, and Conservation in Copenhagen.