Cult of Mac: ‘Mikey Hooks’ Ups His Game With Responsive Controls, Whimsical Style, Brilliant Level Design [Review]
‘Mikey Hooks’ Ups His Game With Responsive Controls, Whimsical Style, Brilliant Level Design [Review]
Unique gameplay hooks differentiate horror games, like using a camera in Fatal Frame, enhancing the player experience. The Walking Dead emphasizes player choices, leading to intense moments and ...
The hook is a simple but effective tool in games: a chain, thrown accurately, pulling enemies back to their likely doom. But in the realm of competitive games, hooks seem almost ubiquitous. The reason ...
Beaver Tap Games, comprised of Mike Meade and Mike Gaughen, has polished the speedrun hook game to a fine sheen. Echoing Rocketcat Games’ Hook Champ and Super QuickHook, the team’s first game, Mikey ...
We've been covering the release of Destiny 2's latest expansion, Lightfall, throughout the week here at Shacknews. One of its most interesting new features has been the addition of the old video game ...
Tristan Jurkovich began his career as a journalist in 2011. His childhood love of video games and writing fuel his passion for archiving this great medium’s history. He dabbles in every genre, but ...
Ewan has been a content writer since 2020, and loves nothing more than discussing all things gaming. While he's been playing games all his life, he has a particular interesting in anything even ...
Hooks are an extensibility framework for Codex. They allow you to inject your own scripts into the agentic loop, enabling features such as: Send the conversation to a custom logging/analytics engine Scan your team’s prompts to block accidentally pasting API keys Summarize conversations to create persistent memories automatically Run a custom validation check when a conversation turn stops ...