Blender 4 Crashes on macOS Sequoia (Mid 2015 MacBook Pro): [BronzeMtlDevice setShouldMaximizeConcurrentCompilation:] Hey everyone, I’m running into a crash with Blender 4 on my Mid 2015 MacBook Pro (MJLT2) after upgrading to macOS Sequoia via OpenCore Legacy Patcher.
Currently considering same problem… 1st: Memory bandwidth: M4 Max = 546 GB/s M4 Pro = 273 GB/s In my tests on M3 Pro 48gb, the bandwidth of 150Gb/s was not good for blender realtime rendering, M4 pro 273Gb/s is markedly better! But it is not M4 max 546Gb/s… I think perhaps the 546Gb/s 36gb is better for that reason. But also more gpu cores. 12 more cores… It’s in a laptop format, so ...
Also, the pattern you noted with the M3 Ultra is actually repeated in the M4 line as well, I looked pretty closely at the binned/full pro/max using the 3DMark benchmarks (and Blender too actually) - sometimes seemingly related to bandwidth issues, other times less clear (well one time anyway - one data point on the Steel Nomad Light benchmark ...
Octane lights issue in Blender 5.1 – temporary workaround (addon) by linograndiotoy 0 Replies 412 Views
M4 Pro with 48GB RAM or M4 Max with 36 GB RAM for 3D modeling ...
This release is part of a deep optimization work we started on the addon version. More to come. Some important notes about this release. It only works with Blender 4.4. Compositor is not reliable in this version (updates issues). Note: The situation about compositing looks good after closing and reopening Blender. Please let me know about your experience. Please consider all of this while ...